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Fxphd maya lighting and rendering
Fxphd maya lighting and rendering









fxphd maya lighting and rendering

This week we’ve received the plates from Comp for each shot, and we’ve now got to grade our HDRIs to match them. Week 05:Grading our HDRI, even when we make it difficult for ourselves. After that we define the principles of our ARBs based workflow and cover how we would set that up in Nuke.

fxphd maya lighting and rendering

We cleanup the hanger HDRI in Nuke, allowing us to make a nice diffuse convolution of the room, and then set up our environment, seeing how we would arrange two spatially aware HDRIs, one for lighting and one for reflections. Week four is all about trying to see how we would finish our look dev scene. Week 04:Convolutions and ARBs, and what they let us do. It will also come to light how handy a spreadsheet is versus a calculator, and how much this course relies on them to solve problems. This week it’s our approach to the greyball (and the effect of “Canon’s look” on our reference photography), plus replacing parts of an HDRI image with CG lights to deal with those sampling issues we’re getting when combining really bright HDRIs with finalgather. Week three is mainly covering what wasn’t in week two, with week three’s original content moved back (it’ll be fine). Week 02:What we know from the set’s lighting, and creating/calibrating the HDRI environment/grey-ball/lights, giving us our look-development scene. There’s also a lighter’s tour of Nuke, as we’ll be using it quite heavily and its important you know its main functionality. Week 01:Introduction: Week one’s video is all about getting up to speed, so we’re covering the shaders, a quick brdf tour, projections and why we’re going linear with our colourspace. MYA214 – Maya Lighting and Rendering in Production











Fxphd maya lighting and rendering